Each chunk is then compressed and encrypted before being upload to the Steam content-delivery system. SteamPipe initially splits each file into roughly one megabyte (MB) chunks. Note: If your game uses Unreal Engine, please see the notes specific to these pack files at the end of this section. However, there are some important things to know in terms of optimization and avoiding situations that can cause inefficiency. In general, it works well for a wide variety of game content structures. SteamPipe was designed for both efficient downloading of initial game installs and efficient patching of updates. Having even a basic understanding of how these pieces fit together will be very useful when uploading your product to Steam. NOTE: There are a few concepts which are integral to SteamPipe, before getting started you should be familiar with all of the concepts outlined in the Applications documentation.
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